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Scotland Yard Junior

Scotland Yard Junior

Together, the clever detectives chase Mister X around London.

Do they guess where he flees next - or does Mister X trick them out again? As the name implies, Scotland Yard Junior is not only a simplified version of Scotland Yard, it has a quite different ruleset, gameplay and dramaturgy.

What do you do in the game? There are always two detectives and, depending on the number of players, one or two fugitives. The fugitives try to escape the detectives. On each round, the fugitives first decide where they will move by choosing a route token that will tell where they went. Then the detectives will move. Their goal is to guess where the fugitives are. They know where the fugitives start their moves, but nothing else. When the detectives have done their moves, the fugitives reveal their moves. If the fugitives are caught, the detectives get one point, but if they manage to escape, they score one point. The winner is a detective who gets three points or a fugitive who gets nine points.

Components

• 1 Game board

• 4 Playing figures

• 16 Tickets

• 12 Success markers

• 2 Side boards

• 2 Mister X visors

• Rules

Age: 6 – 99 years

2 - 4 players

 

BB3

$7.33

Original: $20.94

-65%
Scotland Yard Junior

$20.94

$7.33
Product image 1

Description

Together, the clever detectives chase Mister X around London.

Do they guess where he flees next - or does Mister X trick them out again? As the name implies, Scotland Yard Junior is not only a simplified version of Scotland Yard, it has a quite different ruleset, gameplay and dramaturgy.

What do you do in the game? There are always two detectives and, depending on the number of players, one or two fugitives. The fugitives try to escape the detectives. On each round, the fugitives first decide where they will move by choosing a route token that will tell where they went. Then the detectives will move. Their goal is to guess where the fugitives are. They know where the fugitives start their moves, but nothing else. When the detectives have done their moves, the fugitives reveal their moves. If the fugitives are caught, the detectives get one point, but if they manage to escape, they score one point. The winner is a detective who gets three points or a fugitive who gets nine points.

Components

• 1 Game board

• 4 Playing figures

• 16 Tickets

• 12 Success markers

• 2 Side boards

• 2 Mister X visors

• Rules

Age: 6 – 99 years

2 - 4 players

 

BB3

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